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What is everyone doing with VR, XR, and AR? We have implemented VR in our unstable conditions and mental health courses. Most of the students love it so far, but we do have the occasional cybersickness cases.
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Here is the webinar for those who are interested. https://www.healthysimulation.com/webinars/integrating-virtual-reality-in-healthcare/
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Additionally, you might find this recent paper interesting https://pmc.ncbi.nlm.nih.gov/articles/PMC9555332/
The study’s three recommendations include reducing FOV (Field of View), brightness, and edge blurring (peripheral blurring). Most of these can be established within the headset’s setting, but they might also be great questions to ask a vendor before purchasing.
Additionally, based on experience, other items that help limit motion sickness include ensuring the product you use has a high frame rate and uses physical movement instead of teleportation. Making sure users know how to use the controllers before putting on the headset, limiting time in the headset (usually to less than 20 minutes), and using ginger (mints or gum) beforehand can all be beneficial.
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